LUN, 25 / FEB / 2013

lumia520_large_verge_medium_landscape

ProEXR File Description =Attributes= cameraAperture (float): 36.000000 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466219876688855040.000000 cameraFarRange (float): 999999984306749440.000000 cameraFocalLength (float): 40.000000 cameraFov (float): 34.745411 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 498.846375 cameraTransform (m44f) channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 6999, 6999] displayWindow (box2i): [0, 0, 6999, 6999] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) B (half) G (half) R (half) Z (half) diffuse.B (half) diffuse.G (half) diffuse.R (half) lighting.B (half) lighting.G (half) lighting.R (half) normals.X (half) normals.Y (half) normals.Z (half) rawLight.B (half) rawLight.G (half) rawLight.R (half) rawReflection.B (half) rawReflection.G (half) rawReflection.R (half) rawRefraction.B (half) rawRefraction.G (half) rawRefraction.R (half) reflect.B (half) reflect.G (half) reflect.R (half) refract.B (half) refract.G (half) refract.R (half) shadow.B (half) shadow.G (half) shadow.R (half) specular.B (half) specular.G (half) specular.R (half)

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466219876688855040.000000
cameraFarRange (float): 999999984306749440.000000
cameraFocalLength (float): 40.000000
cameraFov (float): 34.745411
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 498.846375
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 6999, 6999]
displayWindow (box2i): [0, 0, 6999, 6999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (half)
B (half)
G (half)
R (half)
Z (half)
diffuse.B (half)
diffuse.G (half)
diffuse.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
normals.X (half)
normals.Y (half)
normals.Z (half)
rawLight.B (half)
rawLight.G (half)
rawLight.R (half)
rawReflection.B (half)
rawReflection.G (half)
rawReflection.R (half)
rawRefraction.B (half)
rawRefraction.G (half)
rawRefraction.R (half)
reflect.B (half)
reflect.G (half)
reflect.R (half)
refract.B (half)
refract.G (half)
refract.R (half)
shadow.B (half)
shadow.G (half)
shadow.R (half)
specular.B (half)
specular.G (half)
specular.R (half)

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